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Global Games : Production, Circulation and Policy in the Networked Era

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Title: Global Games : Production, Circulation and Policy in the Networked Era
Author: Aphra Kerr
ISBN: 0415858879 / 9780415858878
Format: Soft Cover
Pages: 228
Publisher: Routledge
Year: 2017
Availability: In Stock
     
 
  • Description
  • Contents

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

List of Figures
List of Tables
Acknowledgements

Chapter 1 : Introduction
Chapter 2 : Going Global? The Value, Structure and Geography of the Digital Games Industry
Chapter 3 : Production : Changing Production Logics, Organisations and Work/ers
Chapter 4 : Circulation : Monitoring, Measuring and Adapting to Transnational Markets
Chapter 5 : Going Local : Space, Place and Policy for Global Games Production
Chapter 6 : Conclusion

References
Index

 
 
 
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